Resumé
Personal data:
Full name: Jeroen Maton
Nationality: Belgian
DOB: May 29th, 1987
Contact:
jeroenmaton@gmail.com
Studies:
2007-2008:
Digital Arts and Entertainment (DAE),
PIH Kortrijk, (Bachelor Degree)
2006-2007:
Digital Arts and Entertainment (DAE),
PIH Kortrijk, (Bachelor Degree)
2005-2006: Multimedia en CommunicatieTechnologie (MCT),
PIH Kortrijk
Skillset:
- Software knowledge:
- Autodesk 3dsMax (modeling, uv mapping, skinning and riggin)
- Adobe Photoshop
- Microsoft Visual Studio
- Working knowledge of Hammer and UnrealEditor
- Adobe Dreamweaver
- Coding Languages:
- HTML and CSS
- Java
- C++, including the STL
- Languages:
- Dutch (mother tongue): Very well
- French: Basic knowledge
- English: Good
Experience:
- Experienced in making real-time assets for next-gen games.
- Experienced in making high detailed textures and shaders
-
Game-Artist.net Co-Admin since August 06 (start of Game-artist.net)
- Worked as a freelance artist on several projects, which always involved creating real time assets for games/simulations.
Mission Statement:
My first steps in the world of game development were creating levels, with Unreal Editor, using all the standard assets. After quite a while I wanted to make my own assets, so for about three years I focused on creating assets for games. Now I feel that I have enough skills to mix those two together. However, I havent made any environments in a long time, so my goal is to get skilled in creating realistic environments for next gen games. With this skillset I will definitly be looking for a job somewhere in the game-industry...